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	<title>Roathe.com &#187; Games</title>
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	<link>http://www.roathe.com</link>
	<description>Where the web comes to die...</description>
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		<title>Google code repo</title>
		<link>http://www.roathe.com/2009/12/google-code-repo/</link>
		<comments>http://www.roathe.com/2009/12/google-code-repo/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 06:23:47 +0000</pubDate>
		<dc:creator>Lane Roathe</dc:creator>
				<category><![CDATA[Apple //]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone / iOS]]></category>
		<category><![CDATA[Mac OS X]]></category>
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		<description><![CDATA[<br/>I created a svn repository on google&#8217;s code hosting for all of my misc. open source efforts that do not...]]></description>
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		<title>Fortress Luna on Hot List!</title>
		<link>http://www.roathe.com/2009/10/fortress-luna-on-hot-list/</link>
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		<pubDate>Tue, 20 Oct 2009 18:01:48 +0000</pubDate>
		<dc:creator>Lane Roathe</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone / iOS]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[<br/>Fortress Luna today appeared on the App Store &#8220;What&#8217;s Hot&#8221; list, which is pretty exciting stuff for me! While I...]]></description>
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		<title>Fortress Luna now available</title>
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		<pubDate>Wed, 07 Oct 2009 18:40:46 +0000</pubDate>
		<dc:creator>Lane Roathe</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone / iOS]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[<br/>After a slight delay caused by a confusing app store icon, Fortress Luna has been approved and gone live in the iTunes App Store! <a href="http://click.linksynergy.com/fs-bin/stat?id=URPbGcM7igY&#038;offerid=146261&#038;type=3&#038;subid=0&#038;tmpid=1826&#038;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D331387584%2526mt%253D8%2526uo%253D6%2526partnerId%253D30">Buy It Now!</a>]]></description>
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		<title>Using Handles to Improve Memory Use</title>
		<link>http://www.roathe.com/2009/09/using-handles-to-improve-memory-use/</link>
		<comments>http://www.roathe.com/2009/09/using-handles-to-improve-memory-use/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 09:54:48 +0000</pubDate>
		<dc:creator>Lane Roathe</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hints]]></category>
		<category><![CDATA[iPhone / iOS]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[resource]]></category>

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		<description><![CDATA[<br/>Handles have a bad rap, but they provide a lot of benefits, esp. on limited resource devices like phones and mobile game platforms.]]></description>
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