Lane's Credits

Title Publisher Type Platform(s) Credits Year
My Mobile Travel  Primus  App  iPhone  d C  2010 
NUMA  Aphex Imaging  App  iPhone  d P C  2010 
MyFoodDays  Michael Thwaite  App  iPhone  D P C  2010 
MMG/T Automated Affiliate System  Primus  Utility  Mac  D P C  2010 
Yard Sale: Sunnyville  Method  Game  iPhone  2009 
3D Racing game  Nokia  Game  N-Gage  C P d  2009 
3D Music Game  Konami  Game  ???  c p d  2009 
2D GPS Game  Nokia  Game  N-Gage  C p d  2009 
Gradient  IFD  game  iPhone  P c  2009 
iPhone Graphic Gadget  IFD  game  iphone  d C  2009 
iToons: Soundbox  IFD  game  iphone  D P C  2009 
MyCost?  FFG  application  iphone  d P C  2009 
Fortress Luna  Primus  Game  iPhone  2009 
Enigmo  IFD  Game  Win  2009 
My Mobile Golf  Primus  App  iPhone  C d p  2009 
The Bank  Primus  Game  iPhone  2009 
iBrater  IFD  Toy  iPhone  d C P  2009 
Enigmo 2  IFD  Game  PC  P C  2008 
Space Impact: KB Clans  Nokia  Game  NGage 2  c p  2008 
SimCity 3000 iPhone  EA  Game  iPhone  c p  2008 
Yard Sale: Sunnyville  Method  Game  PC  2008 
Yard Sale: Sunnyville  Method  Game  Mac  C p  2008 
Multiplayer iPhone game  Nokia  Game  iPhone  C P D  2008 
SimAnimals  EA  Game  Flash  c p  2008 
Musika  Sony  Visualizer  iPod  2007 
Records 1 to 25 of 218
Title:
Space Impact Light
Publisher:
Nokia
Type:
Game
Platform:
S60
Credits:
P, C
Year:
2006

2D tiled are, 3D object space shooter for cell phones. Pushed the limits of tech at the time, using 4444 bit art, and over 60fps (later artificially reduced to overcome 30fps frame limit on some phones). 4 tile layers, hundreds of sprites, alpha blending and other visual effects. 12MB download size (compressed). Used 4 timers on S60, all operating at the same frequency and start/fire time to overcome S60 limitation of "threading" (severely faked). Custom 2D, 3D and 4444 to 8888 blitters.