Lane's Credits

Title Publisher Type Platform(s) Credits Year
My Mobile Travel  Primus  App  iPhone  d C  2010 
NUMA  Aphex Imaging  App  iPhone  d P C  2010 
MyFoodDays  Michael Thwaite  App  iPhone  D P C  2010 
MMG/T Automated Affiliate System  Primus  Utility  Mac  D P C  2010 
Yard Sale: Sunnyville  Method  Game  iPhone  2009 
3D Racing game  Nokia  Game  N-Gage  C P d  2009 
3D Music Game  Konami  Game  ???  c p d  2009 
2D GPS Game  Nokia  Game  N-Gage  C p d  2009 
Gradient  IFD  game  iPhone  P c  2009 
iPhone Graphic Gadget  IFD  game  iphone  d C  2009 
iToons: Soundbox  IFD  game  iphone  D P C  2009 
MyCost?  FFG  application  iphone  d P C  2009 
Fortress Luna  Primus  Game  iPhone  2009 
Enigmo  IFD  Game  Win  2009 
My Mobile Golf  Primus  App  iPhone  C d p  2009 
The Bank  Primus  Game  iPhone  2009 
iBrater  IFD  Toy  iPhone  d C P  2009 
Enigmo 2  IFD  Game  PC  P C  2008 
Space Impact: KB Clans  Nokia  Game  NGage 2  c p  2008 
SimCity 3000 iPhone  EA  Game  iPhone  c p  2008 
Yard Sale: Sunnyville  Method  Game  PC  2008 
Yard Sale: Sunnyville  Method  Game  Mac  C p  2008 
Multiplayer iPhone game  Nokia  Game  iPhone  C P D  2008 
SimAnimals  EA  Game  Flash  c p  2008 
Musika  Sony  Visualizer  iPod  2007 
Records 1 to 25 of 218
Title:
Space Impact: Kappa Base
Publisher:
Nokia
Type:
Game
Platform:
NGage 2
Credits:
C p
Year:
2007

Significant challengeds included working with a beta SDK, writing lo-level sound mixer to hardware that only provided limited capabilities and an incomplete and buggy API. Also wrote the full 32bit 2D tile and 3D object rendering code that did alpha and additive blending. 4 Tile layers, up to 500 sprites on screen at once, plus thousands of particles all of which had to operate at 30fps. All software rendered, no hardware support access was available. Included online capabilities which required writing a custom server to get around NGage Arena limitations.