Think about how the system will use your data, and design your objects so that their data is optimized for highest performance. Then code your OOP design in whichever language is best for the task.
Posts Tagged ‘Code’
March 22nd, 2010
OOP != classes, but may == DOD
No Comments, Development, featured, Objective-C, by Lane Roathe.December 31st, 2009
Google code repo
No Comments, Apple //, Development, Games, iPhone / iOS, Mac OS X, by Lane Roathe.I created a svn repository on google’s code hosting for all of my misc. open source efforts that do not…
December 18th, 2009
How to background load and cache UIImageViews images
16 Comments, Apple, Development, featured, iPhone / iOS, by Lane Roathe.It’s often the case that the apps I am working on are required to download quite a couple, or even…
September 3rd, 2009
Using Handles to Improve Memory Use
No Comments, Development, Games, Hints, iPhone / iOS, Mac OS X, by Lane Roathe.Handles have a bad rap, but they provide a lot of benefits, esp. on limited resource devices like phones and mobile game platforms.
June 2nd, 2009
Quick fix for TableViewCellSubviews sample project
No Comments, Apple, Development, iPhone / iOS, by Lane Roathe.Here is a fix to allow Apple’s TableViewCellSubviews sample code to run after being built.