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Where the web comes to die…

Posts Tagged ‘iPhone / iOS’

Handles have a bad rap, but they provide a lot of benefits, esp. on limited resource devices like phones and mobile game platforms.

Sometimes what looks like the obvious solution works just fine… until something goes horribly wrong and you get an error that has “absolutely no connection” to that change you made two days ago that is “working just fine”.

Here is a fix to allow Apple’s TableViewCellSubviews sample code to run after being built.

Broken pipe messages don’t always mean that there is a communication error, sometimes it means that you have an entitlements problem, at least under SDK 3.0 beta 5.