Handles have a bad rap, but they provide a lot of benefits, esp. on limited resource devices like phones and mobile game platforms.
Posts Tagged ‘iPhone / iOS’
September 3rd, 2009
Using Handles to Improve Memory Use
No Comments, Development, Games, Hints, iPhone / iOS, Mac OS X, by Lane Roathe.June 7th, 2009
CAContextInvalidLayer and setFence:count
No Comments, Development, featured, iPhone / iOS, by Lane Roathe.Sometimes what looks like the obvious solution works just fine… until something goes horribly wrong and you get an error that has “absolutely no connection” to that change you made two days ago that is “working just fine”.
June 2nd, 2009
Quick fix for TableViewCellSubviews sample project
No Comments, Apple, Development, iPhone / iOS, by Lane Roathe.Here is a fix to allow Apple’s TableViewCellSubviews sample code to run after being built.
June 1st, 2009
putpkt: write failed: Broken pipe
8 Comments, Development, iPhone / iOS, by Lane Roathe.Broken pipe messages don’t always mean that there is a communication error, sometimes it means that you have an entitlements problem, at least under SDK 3.0 beta 5.